Welcome to Capture the Flag!
located at the Northwest corner of the Gaming Island /warp games
To play the game is 100% free. There are a few things that require players to play on the Honor system if you are going to play. To enter the arena a player must have used the Poison dispenser and be down to Half Heart. There are exposed Hoppers to use for the game that are not Filtered. Please do not throw random things into them and break the game. Accidents happen understandably but you will be removed if found to be doing it intentionally. please do not shoot the Tower guards, they are a part of the game and not your target practice.
Players will Enter the game through the Save room. Throw your belongings and equipment in a chest (no personal equipment is permitted in the arena) and use the beds to Set your spawn (You likely will die in this game, it IS PVP) and then proceed through the red opening.
Once in this room, take 1 flag from your team's stash (it is Recommended to designate a team leader or Flag holder to ensure only one flag gets used per round) Press the Note block on the wall. Poison potions will be dispensed on top of you (stay near the center of the room). This is considered your respawn timer. You are not allowed to leave this room until you are down to a Half a Heart of health remaining. You are NOT allowed to kill players In this "Safe Room".
When you press the note block to "equalize" (poison yourself) any buffs collected during the previous round will be dispensed under the note block, make sure you collect these.
Team Leader or Flag holder will put your team's flag in the Hopper/Dropper Combo. Your team will Throw the Enemy flag into the 4 Hoppers on the floor to score a point.
Your team must press the opposing teams Button to dispense their flag in order for the game to operate correctly.
DO NOT REMOVE IT MANUALLY.
!ONLY PLACE FLAGS AND PLAYERHEADS INTO THESE HOPPERS!
In this room you will throw your teams Buff Cards (acquired after completing a round and submitting the enemy flag or enemy heads into the previous rooms collection, Buffs are dispensed in the "Safe room" when Using the Poison De-buff for your Respawn Timer. when your Buff cards are submitted into these hoppers, after a moment they will be loaded and ready to use. For the three specific buffs seen on the wall here, they will not be "loaded and ready to use" until you press the associated note block and the light above is lit Designating that buff is loaded and ready to use. ALL BUFFS WITH TOP LIGHTS ON WILL FIRE AT THE SAME TIME.
!ONLY PLACE BUFF CARDS INTO THESE HOPPERS!
Mystery Airdrop Card when Loaded from storage will drop a Mystery item in the Selected Chunk in the 3x3 Chunk Arena
TNT card, when Loaded from storage will drop a live TNT in the selected chunk in the 3x3 Chunk Arena
Slow Bomb Card will drop a De-buff in the selected chunk in the 3x3 Chunk Arena
Arrow Rain Card when Loaded readies triggers on the fortress rooftop to fire arrows into the Arena.
Tower Guard Card when Loaded readies triggers in the lower flag room to open the guard tower doors for some extra protection. (be careful, they like friendly fire)
Speed Boost Card when Loaded readies a trigger in the Entryway to unlock a speed boost for your side of the map for a short period of time.
This control panel on the rooftop of your fortress controls which of the chunks in the 3x3 arena is selected to fire your loaded buffs (Airdrop, TNT, Slow De-buff) once you have selected which chunk you want to fire into,
Your Trigger is the Noteblock at the front, to use your loaded cards (from the buff room)
Each time a flag is submitted into the hoppers 1 point will be added to the scoreboard on the wall, when a flag is submitted, a tone can be heard designating the round is over and to stop what you are doing and return to the Safe Room (submit any heads you may have into your teams collection hoppers beforehand to get any buff cards you might earn for that round) The first team to reach 5 points on the scoreboard is the winning team.